![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Oh6KoSx2RTZrMnlcD11kzt5J0HeyRflzmNrhbzwojqd_yhM1fR4AV5qGyn5MLDe6Ph28ScdhGvz0RlttRNSDWNCLS4jJcnLjnZXWa-Pw8pyJTs4Acrb21u31FmmL65T9ossZaHdItQk/s200/TEDU2010_Tom_Wujec__Marshmallow_Challenge_2010_02_09_final.003.jpg)
This seemingly trivial challenge produced quick, relatable insights into drivers of productive collaborations.
For example, it showed the value of prototyping:
- Teams that oriented themselves to the challenge and roles, planned and built their right answer were ineffective.
- Teams that created quick, successive prototypes, applying what they learned from each iteration were the most effective.
- including process-oriented team members (CEO teams with executive admins were more effective than CEO-only teams),
- and combining a high stakes prize with "how-to" knowledge. (Just offering the high stakes prize decreased performance, offering the prize and insights into the importance of prototyping increased performance.)
It's a potent form of active learning that builds innovation mindsets and skill sets by
- encouraging curiosity,
- uncovering hidden assumptions,
- and helping teams think, feel and work in new ways.